

The game fully released out of early access on November 29, 2018.Īlex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games as Planet Coaster is connected to the later 3D entries." Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". On April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. From then on, Texel Raptor released weekly images and stats regarding the development of the game. By September 2014, the campaign had raised over US$63,730. Texel Raptor launched the Kickstarter of the game on Augas Parkitect. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. Furthermore, the game introduces a branching map system within its campaign mode. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. The player may hire staff to fulfill the needs of the park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The premise of the game is to build a theme park. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018.

Parkitect is a construction and management simulation video game developed and published by Texel Raptor.
